Class ShaderReloadEvent#

Inheritance Relationships#

Base Type#

Class Documentation#

class ShaderReloadEvent : public TRAP::Events::Event#

Shader reloaded event.

Public Functions

explicit ShaderReloadEvent(TRAP::Ref<TRAP::Graphics::Shader> shader)#

Constructor.

Parameters:

shader – Affected shader.

~ShaderReloadEvent() override = default#

Destructor.

consteval ShaderReloadEvent(const ShaderReloadEvent&) noexcept = delete#

Copy constructor.

consteval ShaderReloadEvent &operator=(const ShaderReloadEvent&) noexcept = delete#

Copy assignment operator.

ShaderReloadEvent(ShaderReloadEvent&&) noexcept = default#

Move constructor.

ShaderReloadEvent &operator=(ShaderReloadEvent&&) noexcept = default#

Move assignment operator.

TRAP::Ref<TRAP::Graphics::Shader> GetShader() const noexcept#

Retrieve the affected shader.

Returns:

Shader.

virtual constexpr EventType GetEventType() const noexcept override#

Retrieve the EventType of the event.

Returns:

EventType.

virtual constexpr std::string GetName() const override#

Retrieve the name of the event.

Returns:

Name.

virtual constexpr EventCategory GetCategoryFlags() const noexcept override#

Retrieve the category flags of the event.

Returns:

Combination of one or more EventCategory’s.

virtual std::string ToString() const override#

Get a string representation of the event.

Returns:

String representation.

Public Static Functions

static constexpr EventType GetStaticType() noexcept#

Retrieve the EventType of the event.

Returns:

EventType.