Function TRAP::Graphics::RenderCommand::SetShadingRate(Ref<RenderTarget>, const Window&)#

Function Documentation#

void TRAP::Graphics::RenderCommand::SetShadingRate(Ref<RenderTarget> texture, const Window &window = *TRAP::Application::GetWindow())#

Set the pipeline fragment shading rate via texture.

Remark

Headless mode: This function is not available in headless mode.

Note

The texture must be in ResourceState::ShadingRateSource resource state.

Parameters:
  • texture – Shading rate texture to use.

  • windowWindow to set shading rate for. Default: Main Window.