Struct RendererAPI::TextureUpdateDesc#

Nested Relationships#

This struct is a nested type of Class RendererAPI.

Struct Documentation#

struct TextureUpdateDesc#

Description for a texture update.

Note

Only use for procedural textures which are created on CPU (noise textures, font texture, …)

Public Members

TRAP::Graphics::Texture *Texture = nullptr#
u32 MipLevel = 0#
u32 ArrayLayer = 0#
std::span<u8> MappedData = {}#
u32 DstRowStride = {}#
u32 RowCount = {}#
u32 SrcRowStride = {}#
u32 DstSliceStride = {}#
u32 SrcSliceStride = {}#
MappedMemoryRange MappedRange#
struct TRAP::Graphics::RendererAPI::TextureUpdateDesc::[anonymous] Internal#