Struct VulkanRenderer::GPUCapBits#
Defined in File VulkanRenderer.h
Nested Relationships#
This struct is a nested type of Class VulkanRenderer.
Struct Documentation#
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struct GPUCapBits#
Public Members
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std::array<bool, std::to_underlying(ImageFormat::IMAGE_FORMAT_COUNT)> CanShaderReadFrom = {}#
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std::array<bool, std::to_underlying(ImageFormat::IMAGE_FORMAT_COUNT)> CanShaderWriteTo = {}#
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std::array<bool, std::to_underlying(ImageFormat::IMAGE_FORMAT_COUNT)> CanRenderTargetWriteTo = {}#
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std::array<bool, std::to_underlying(ImageFormat::IMAGE_FORMAT_COUNT)> CanShaderReadFrom = {}#