Class CrossCompiler#
Defined in File SPIRVTools.h
Class Documentation#
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class CrossCompiler#
SPIRV cross compiler data.
Public Functions
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explicit CrossCompiler(std::span<const u32> SPIRVBinary)#
Create a new SPIRV cross compiler instance.
- Parameters:
SPIRVBinary – SPIRV binary data.
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~CrossCompiler() = default#
Destructor.
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consteval CrossCompiler(const CrossCompiler&) = delete#
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CrossCompiler(CrossCompiler&&) noexcept = default#
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consteval CrossCompiler &operator=(const CrossCompiler&) noexcept = delete#
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CrossCompiler &operator=(CrossCompiler&&) = default#
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void ReflectEntryPoint()#
Reflect the shaders entry point.
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void ReflectShaderResources()#
Reflect the shaders used resources.
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void ReflectShaderVariables()#
Reflect the shaders uniform variables.
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std::array<u32, 3> GetComputeShaderWorkGroupSize() const#
Retrieve the compute shader work group size.
- Returns:
Compute shader work group size.
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u32 GetTessellationControlShaderControlPoint() const#
Retrieve tessellation control shader control point count.
- Returns:
Tessellation control shader control point count.
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constexpr const std::vector<Resource> &GetShaderResources() const noexcept#
Retrieve the shader resources.
- Returns:
Shader resources.
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constexpr const std::vector<Variable> &GetUniformVariables() const noexcept#
Retrieve the uniform variables.
- Returns:
Uniform variables.
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constexpr std::string GetEntryPoint() const noexcept#
Rertieve the name of the entry point.
- Returns:
Name of entry point.
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explicit CrossCompiler(std::span<const u32> SPIRVBinary)#