Class DescriptorPool#
Defined in File DescriptorPool.h
Inheritance Relationships#
Derived Type#
public TRAP::Graphics::API::VulkanDescriptorPool
(Class VulkanDescriptorPool)
Class Documentation#
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class DescriptorPool#
Subclassed by TRAP::Graphics::API::VulkanDescriptorPool
Public Functions
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virtual ~DescriptorPool()#
Destructor.
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consteval DescriptorPool(const DescriptorPool&) noexcept = delete#
Copy constructor.
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consteval DescriptorPool &operator=(const DescriptorPool&) noexcept = delete#
Copy assignment operator.
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constexpr DescriptorPool(DescriptorPool&&) noexcept = default#
Move constructor.
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DescriptorPool &operator=(DescriptorPool&&) noexcept = default#
Move assignment operator.
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virtual void Reset() = 0#
Reset the descriptor pool.
Note
This implicitly frees all descriptor sets allocated from the pool.
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constexpr u32 GetDescriptorSetsNum() const noexcept#
Max number of descriptor sets managed by the pool.
- Returns:
Number of descriptor sets.
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virtual TRAP::Scope<DescriptorSet> RetrieveDescriptorSet(const RendererAPI::DescriptorSetDesc &desc) = 0#
Retrieve a new descriptor set from description.
- Parameters:
desc – Descriptor set description.
- Returns:
New descriptor set.
Public Static Functions
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static TRAP::Ref<DescriptorPool> Create(u32 numDescriptorSets, std::string_view name = "")#
Create a new descriptor pool.
- Parameters:
numDescriptorSets – Max amount of descriptors sets to be managed by the pool.
name – Optional: Name for the descriptor pool.
- Returns:
Created descriptor pool.
Protected Functions
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virtual ~DescriptorPool()#