Function TRAP::Graphics::RenderCommand::BindRenderTargets#
Function Documentation#
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void TRAP::Graphics::RenderCommand::BindRenderTargets(const std::vector<std::reference_wrapper<const Graphics::RenderTarget>> &colorTargets, const Graphics::RenderTarget *depthStencil, RendererAPI::LoadActionsDesc *loadActions = nullptr, const Window &window = *TRAP::Application::GetWindow())#
Set multiple render targets for the given window.
Remark
Headless mode: This function is not available in headless mode.