Function TRAP::Graphics::RenderCommand::BindRenderTarget#
Function Documentation#
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void TRAP::Graphics::RenderCommand::BindRenderTarget(const Graphics::RenderTarget *colorTarget, const Graphics::RenderTarget *depthStencil = nullptr, RendererAPI::LoadActionsDesc *loadActions = nullptr, const Window &window = *TRAP::Application::GetWindow())#
Set render target for the given window.
Remark
Headless mode: This function is not available in headless mode.