Function TRAP::Graphics::RenderCommand::GetGPUComputeFrameTime#
Function Documentation#
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f32 TRAP::Graphics::RenderCommand::GetGPUComputeFrameTime(const Window &window = *TRAP::Application::GetWindow())#
Retrieve the GPU side frame time for the compute queue.
Remark
Headless mode: This function is not available in headless mode.
- Parameters:
window – Window to get frame time from.
- Returns:
GPU Compute frame time in milliseconds.