Function TRAP::Graphics::RenderCommand::TextureBarrier#
Function Documentation#
-
void TRAP::Graphics::RenderCommand::TextureBarrier(const RendererAPI::TextureBarrier &textureBarrier, QueueType queueType = QueueType::Graphics, const Window &window = *TRAP::Application::GetWindow())#
Texture barrier used to synchronize and transition the texture.
Remark
Headless mode: This function is not available in headless mode.