Struct Input::ControllerInternal# Defined in File Input.h Nested Relationships# This struct is a nested type of Class Input. Struct Documentation# struct ControllerInternal# Public Members std::vector<f32> Axes = {}# std::vector<bool> Buttons = {}# i32 ButtonCount = 0# std::vector<ControllerDPad> DPads = {}# std::string Name = {}# void *UserPointer = nullptr# std::string guid = {}# Mapping *mapping = nullptr# bool Connected = false# f32 LeftMotor = 0.0f# f32 RightMotor = 0.0f#