Struct Input::ControllerInternal#

Nested Relationships#

This struct is a nested type of Class Input.

Struct Documentation#

struct ControllerInternal#

Public Members

std::vector<f32> Axes = {}#
std::vector<bool> Buttons = {}#
i32 ButtonCount = 0#
std::vector<ControllerDPad> DPads = {}#
std::string Name = {}#
void *UserPointer = nullptr#
std::string guid = {}#
Mapping *mapping = nullptr#
bool Connected = false#
f32 LeftMotor = 0.0f#
f32 RightMotor = 0.0f#