Class SubTexture2D#
Defined in File SubTexture2D.h
Class Documentation#
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class SubTexture2D#
Public Functions
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SubTexture2D(std::string name, Ref<TRAP::Graphics::Texture> texture, const TRAP::Math::Vec2 &min, const TRAP::Math::Vec2 &max) noexcept#
Constructor.
- Parameters:
name – Name for the sprite.
texture – Sprite sheet to use.
min – Min texture coordinates to use.
max – Max texture coordinates to use.
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SubTexture2D(const SubTexture2D&) noexcept = default#
Copy constructor.
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SubTexture2D(SubTexture2D&&) noexcept = default#
Move constructor.
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SubTexture2D &operator=(const SubTexture2D&) noexcept = default#
Copy assignment operator.
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SubTexture2D &operator=(SubTexture2D&&) noexcept = default#
Move assignment operator.
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~SubTexture2D() = default#
Destructor.
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Ref<TRAP::Graphics::Texture> GetTexture() const noexcept#
Retrieve the used sprite sheet texture.
- Returns:
Sprite sheet texture.
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constexpr const std::array<TRAP::Math::Vec2, 4> &GetTexCoords() const noexcept#
Retrieve the texture coordinates for this sub texture.
- Returns:
Texture coordinates.
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constexpr std::string GetName() noexcept#
Retrieve the name of the sprite.
- Returns:
Name of the sprite.
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constexpr const std::string &GetName() const noexcept#
Retrieve the name of the sprite.
- Returns:
Name of the sprite.
Public Static Functions
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static TRAP::Ref<SubTexture2D> CreateFromCoords(std::string name, Ref<TRAP::Graphics::Texture> texture, const TRAP::Math::Vec2 &coords, const TRAP::Math::Vec2 &cellSize, const TRAP::Math::Vec2 &spriteSize = {1.0f, 1.0f})#
Create a 2D sub texture from a texture and the given coordinates and sprite size.
- Parameters:
name – Name for the sprite.
texture – Sprite sheet texture.
coords – The coordinates for the sub texture.
cellSize – Size the sprite in pixels (16x16 for example).
spriteSize – Optional: Multiplier for the cell size (allows to use multi cell sprites as a single sprite).
- Returns:
Created 2D sub texture.
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static TRAP::Ref<SubTexture2D> CreateFromPixels(std::string name, Ref<TRAP::Graphics::Texture> texture, const TRAP::Math::Vec2 &pixelPos, const TRAP::Math::Vec2 &pixelSize, const TRAP::Math::Vec2 &spriteSize = {1.0f, 1.0f})#
Create a 2D sub texture from a texture and the given pixel coordinates and size.
- Parameters:
name – Name for the sprite.
texture – Sprite sheet texture.
pixelPos – Position of the top-left corner of the sprite.
pixelSize – Size of the sprite in pixels
spriteSize – Optional: Multiplied for the pixel size (allows to use multi cell sprites as a single sprite).
- Returns:
Created 2D sub texture.
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SubTexture2D(std::string name, Ref<TRAP::Graphics::Texture> texture, const TRAP::Math::Vec2 &min, const TRAP::Math::Vec2 &max) noexcept#