Variable TRAP::Embed::FallbackComputeShader#

Variable Documentation#

constexpr std::string_view TRAP::Embed::FallbackComputeShader  {R"(#shader computelayout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;void main(){//Do nothing})"}

Fallback Compute shader.