Function TRAP::Graphics::RenderCommand::TextureBarriers#
Function Documentation#
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void TRAP::Graphics::RenderCommand::TextureBarriers(const std::vector<RendererAPI::TextureBarrier> &textureBarriers, QueueType queueType = QueueType::Graphics, const Window &window = *TRAP::Application::GetWindow())#
Texture barrier used to synchronize and transition multiple textures.
Remark
Headless mode: This function is not available in headless mode.