Class VulkanCommandPool#
Defined in File VulkanCommandPool.h
Inheritance Relationships#
Base Type#
public TRAP::Graphics::CommandPool
(Class CommandPool)
Class Documentation#
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class VulkanCommandPool : public TRAP::Graphics::CommandPool#
Public Functions
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explicit VulkanCommandPool(const RendererAPI::CommandPoolDesc &desc)#
Constructor.
- Parameters:
desc – Command pool description.
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~VulkanCommandPool() override#
Destructor.
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consteval VulkanCommandPool(const VulkanCommandPool&) noexcept = delete#
Copy constructor.
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consteval VulkanCommandPool &operator=(const VulkanCommandPool&) noexcept = delete#
Copy assignment operator.
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VulkanCommandPool(VulkanCommandPool&&) noexcept = default#
Move constructor.
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VulkanCommandPool &operator=(VulkanCommandPool&&) noexcept = default#
Move assignment operator.
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constexpr VkCommandPool GetVkCommandPool() const noexcept#
Retrieve the VkCommandPool handle.
- Returns:
VkCommandPool handle.
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virtual CommandBuffer &GetCommandBuffer(bool secondary, std::string_view name = "") override#
Retrieve a new command buffer.
Note
The lifetime of the command buffer ends when the command pool gets destroyed or when ReleaseCommandBuffer() gets called.
- Parameters:
secondary – Should the command buffer be a secondary command buffer.
name – Optional: Name for the command buffer.
- Returns:
Newly created command buffer.
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virtual void ReleaseCommandBuffer(const CommandBuffer &cmdBuffer) override#
Release a command buffer.
- Parameters:
cmdBuffer – Command buffer to release.
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virtual void Reset() const override#
Reset the command pool. All allocated command buffers are reset to their initial state (i.e. valid non-recording).
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explicit VulkanCommandPool(const RendererAPI::CommandPoolDesc &desc)#