Template Function TRAP::Math::QuaternionLookAt#

Function Documentation#

template<typename T>
constexpr tQuat<T> TRAP::Math::QuaternionLookAt(const Vec<3, T> &direction, const Vec<3, T> &up)#

Build a look at quaternion.

Parameters:
  • direction – Desired forward direction. Needs to be normalized.

  • up – Up vector, how the camera is oriented. Typically (0, 1, 0).

Returns:

Look at quaternion.