Function TRAP::Graphics::TextureManager::Load(const std::string&, const std::array<std::filesystem::path, 6>&, TextureCreationFlags)#
Function Documentation#
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Ref<Texture> TRAP::Graphics::TextureManager::Load(const std::string &name, const std::array<std::filesystem::path, 6> &filepaths, TextureCreationFlags flags = TextureCreationFlags::None)#
Load a cube texture from files.
- Parameters:
name – Name for the texture.
filepaths – File paths of all 6 textures to load. Order: +X, -X, +Y, -Y, +Z, -Z.
flags – Additional flags. Default: None.
- Returns:
Loaded texture.