Function TRAP::Graphics::SpriteManager::Remove(const Ref<SubTexture2D>&)#
Function Documentation#
-
Ref<SubTexture2D> TRAP::Graphics::SpriteManager::Remove(const Ref<SubTexture2D> &sprite)#
Remove a sprite from the SpriteManager.
- Parameters:
sprite – Sprite to remove.
- Returns:
Removed sprite on success, nullptr otherwise.