Class VertexBuffer#
Defined in File VertexBuffer.h
Class Documentation#
-
class VertexBuffer#
Public Functions
-
VertexBuffer(VertexBuffer&&) noexcept = default#
Move constructor.
-
VertexBuffer &operator=(VertexBuffer&&) noexcept = default#
Move assignment operator.
-
consteval VertexBuffer(const VertexBuffer&) noexcept = delete#
Copy constructor.
-
consteval VertexBuffer &operator=(const VertexBuffer&) noexcept = delete#
Copy assignment operator.
-
~VertexBuffer() = default#
Destructor.
-
constexpr const VertexBufferLayout &GetLayout() const noexcept#
Retrieve the vertex buffer layout of this buffer.
- Returns:
Vertex buffer layout.
-
constexpr void SetLayout(const VertexBufferLayout &layout)#
Set the vertex buffer layout to be used by this buffer.
- Parameters:
layout – New vertex buffer layout.
-
u64 GetSize() const noexcept#
Retrieve the total byte size of the buffer.
- Returns:
Total buffer byte size.
-
u32 GetCount() const noexcept#
Retrieve the count of vertex elements inside this buffer.
- Returns:
Count of vertex elements.
-
UpdateFrequency GetUpdateFrequency() const noexcept#
Retrieve the update frequency used by this buffer.
- Returns:
Update frequency.
-
void SetData(std::span<const f32> data, u64 offset = 0)#
Update the buffers vertex data.
- Parameters:
data – Pointer to the updated data.
offset – Byte offset into the currently used vertex data.
-
void Use(const Window &window = *TRAP::Application::GetWindow()) const#
Use this buffer for rendering on the given window.
Remark
Headless mode: This function is not available in headless mode.
-
bool IsLoaded() const#
Check whether uploading data to the GPU has finished.
- Returns:
True if uploading data to the GPU has finished.
-
void AwaitLoading() const#
Wait until uploading data to the GPU has finished.
Public Static Functions
-
static Scope<VertexBuffer> Create(std::span<const f32> vertices, UpdateFrequency updateFrequency)#
Create a new vertex buffer and set its data.
- Parameters:
vertices – Pointer to the data to upload.
updateFrequency – Update frequency for the buffer.
- Returns:
New vertex buffer.
-
static Scope<VertexBuffer> Create(u64 size, UpdateFrequency updateFrequency)#
Create a new vertex buffer and set its size.
- Parameters:
size – Byte size for the vertex buffer.
updateFrequency – Update frequency for the buffer.
- Returns:
New vertex buffer.
-
VertexBuffer(VertexBuffer&&) noexcept = default#