Struct CircleCollider2DComponent#

Struct Documentation#

struct CircleCollider2DComponent#

Public Functions

constexpr CircleCollider2DComponent() noexcept = default#

Constructor.

Public Members

TRAP::Math::Vec2 Offset = {0.0f, 0.0f}#
f32 Radius = 0.5f#
f32 Density = 1.0f#
f32 Friction = 0.5f#
f32 Restitution = 0.0f#
f32 RestitutionThreshold = 0.5f#
b2Fixture *RuntimeFixture = nullptr#