Function TRAP::FileSystem::Init#

Function Documentation#

void TRAP::FileSystem::Init()#

Initializes the File System.

This functions creates the following folders if they don’t exist:

  • Temp/TRAP/<GameName>

  • Documents/TRAP/<GameName> (only when not using Headless mode)

  • Documents/TRAP/<GameName>/logs (only when not using Headless mode)